Rock Bottom Innovations
Experiments
ToDo List/Game
ToDo List/GamePlace a description in the Items field and put a time (in minutes) for how long the task will take and click Add Item. When complete, click the Complete button and that will strengthen your character.
Platformer
Desktop Version Mobile VersionPlayer must try to collect the diamond. They can click/touch the screen to create blocks to get to the diamond. Enemies can destroy any created blocks on touch.
Created Blocks can be removed by clicking/touching them again.
Unity
Unity Game TutorialFriday, January 10, 2014
Saturday, November 23, 2013
Friday, November 15, 2013
Submitted
Just submitted my game to the Windows Phone 8 Store. Hope to have good news in the next week about it.
Thursday, November 14, 2013
Sound
My next plan for the game is sound. Once I have sound, I will be submitting the game to the Windows Phone 8 App Store.
After that, I will continue working on my To Do Game.
After that, I will continue working on my To Do Game.
Major Update
Decided to copy over the changes that I made for the Windows Phone 8 HTML5 version to my blog. These changes make it more playable on a mobile browser.
I also changed the interface when you first visit the mobile version to take you to the level select menu. Once selected, you will then get to the actual level to play.
I also changed the interface when you first visit the mobile version to take you to the level select menu. Once selected, you will then get to the actual level to play.
Thursday, October 10, 2013
Quick Fix
I fixed the issue I had last night with the complete button realigning itself.
The problem was that my dynamically created spans had the same id's if the number and task name were the same so it was removing the first instance of the spans. I fixed this by adding a fake guid that is just a string of 5 pseudo random numbers to the id's.
The problem was that my dynamically created spans had the same id's if the number and task name were the same so it was removing the first instance of the spans. I fixed this by adding a fake guid that is just a string of 5 pseudo random numbers to the id's.
Subscribe to:
Posts (Atom)