Friday, January 10, 2014
Saturday, November 23, 2013
Friday, November 15, 2013
Submitted
Just submitted my game to the Windows Phone 8 Store. Hope to have good news in the next week about it.
Thursday, November 14, 2013
Sound
My next plan for the game is sound. Once I have sound, I will be submitting the game to the Windows Phone 8 App Store.
After that, I will continue working on my To Do Game.
After that, I will continue working on my To Do Game.
Major Update
Decided to copy over the changes that I made for the Windows Phone 8 HTML5 version to my blog. These changes make it more playable on a mobile browser.
I also changed the interface when you first visit the mobile version to take you to the level select menu. Once selected, you will then get to the actual level to play.
I also changed the interface when you first visit the mobile version to take you to the level select menu. Once selected, you will then get to the actual level to play.
Thursday, October 10, 2013
Quick Fix
I fixed the issue I had last night with the complete button realigning itself.
The problem was that my dynamically created spans had the same id's if the number and task name were the same so it was removing the first instance of the spans. I fixed this by adding a fake guid that is just a string of 5 pseudo random numbers to the id's.
The problem was that my dynamically created spans had the same id's if the number and task name were the same so it was removing the first instance of the spans. I fixed this by adding a fake guid that is just a string of 5 pseudo random numbers to the id's.
Wednesday, October 9, 2013
Updated ToDo List/Game
I updated the ToDo List/Game. Now you can add items to a list on the page and click complete when you complete them. It is not stored anywhere, so you lose your list when you leave the page.
I know there is an issue with the first complete button that will be fixed on the next update.
I know there is an issue with the first complete button that will be fixed on the next update.
Thursday, October 3, 2013
To Do Game
I started on my to do game. The initial prototype will be linked above or here. It is very basic for now. All you do is add an item and a time and your "character" levels up when you submit that you completed a task/to do item.
Tuesday, October 1, 2013
Unity Update and Other
Got an idea for a productivity app. Will explain more as I develop more. The idea is the gamification of to do lists. It would encourage people to create and complete their to do lists.
Anyway, I did a little more on the 3D tutorial in Unity and have a simple environment where the player has basic fps controls.
Anyway, I did a little more on the 3D tutorial in Unity and have a simple environment where the player has basic fps controls.
Tuesday, September 17, 2013
Unity 3D
Starting a new venture today. I am starting on a Unity tutorial to start some 3D game development. I will be keeping my games on Dropbox and updating the link above my 2D game as I go along.
Tuesday, September 10, 2013
Mobile Version
New update that makes the game more mobile. Your character always moves right and you must create a path for him. You can still jump, but you must be careful when you jump.
Any comments are welcome.
Monday, September 9, 2013
Pointer Events
Came back and added pointer events using Hand.js (https://handjs.codeplex.com/) to help with the touch/mouse events.
Sunday, July 21, 2013
Other Ventures
I'm taking a break from my 2D game to start doing tutorials on 3D. I do not have any more ideas for my 2D game other than recreating the sprites so I am going to do the 3D tutorials and if I get any ideas, I will come back and implement them.
I plan on doing HTML5/JS for the 3D tutorials using Babylon.js.
I plan on doing HTML5/JS for the 3D tutorials using Babylon.js.
Monday, July 15, 2013
Azure
Found out some more details about Windows Azure and will not be using it to host my game anymore. I'll be reading my game later today through some other service.
Wednesday, July 10, 2013
New Levels
I added another set of levels, the Mine Levels. These levels are a sort of reversal of the Cave Levels with the spikes at the top and a path along the bottom. The path has a snake though and he moves slightly faster than the snake that was encountered on level 8 of the Caves.
Monday, July 1, 2013
Button Fixes
New update that fixes buttons on some mobile devices. Now buttons should look the same across all devices.
Thursday, June 27, 2013
Control Layout
Small change today. I updated the button placement. The left and right buttons are on the left side of the screen while the jump button is along the right side of the screen. They stay on the sides of the browser no matter what the size of the browser window.
Monday, June 24, 2013
Lava Levels
Biggish update today. I decided to add a new level set. This new level set is the Lava Levels. It includes 10 new, random levels that introduces balls of lava that can kill the player and destroy blocks.
The balls of lava are created with an initial location below the viewing area. I then set a random timeout between 0.45 seconds and 4.5 seconds. This updates their vertical speed (negative) until they reach almost the top of the area. At this point, I set the speed for them to fall (positive).
Timeout:
Update Speed:
The balls of lava are created with an initial location below the viewing area. I then set a random timeout between 0.45 seconds and 4.5 seconds. This updates their vertical speed (negative) until they reach almost the top of the area. At this point, I set the speed for them to fall (positive).
Timeout:
setTimeout(function () {
lavaB.velocity.y = -3;
}, Math.random() * 4500);
Update Speed:
if (lavaB.yPosition < top) {
lavaB.velocity.y = 3;
}
else {
if (lavaB.yPosition > bottom) {
lavaB.velocity.y = 0;
}
}
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