Finally got around to adding actual levels and a block count. I have three levels set up with a completion screen after each level. The levels automatically transition thanks to a setTimeout call. The final level has a different completion screen to tell the player that they have won.
The game also now has a block count. You have 10 blocks to get through each level. This should be more than enough to get to the diamond.If the player runs out of blocks, they can easily reset level to gain back all their blocks.
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